![]() If they’re just colonists or animals in behaviour, I don’t see the point. For me, two things are required to make babies actually fun.įirst, there needs to be systems around babies. There’s moral/ethical issues, but I don’t particularly care about those, I don’t see why making baby leather hats is worse than prisoner leather hats. There’s a myriad of problems with adding colonist babies. This is a vanilla thing (the same thing happens with euthanasia), and I’ve not had the time to trace it down and fix it. Adds old age diseases related to fertility (menopause, infertility) that can affect both fertility and mood. Reworks mating & lovin’ to take account of fertility stat. Since reproductive organs are now a body part, they can be affected by external violence - including, but not limited to gunfire, berserking colonists, frostbite, castration (neutering) and old age. Adds reproductive organs to fleshy pawns (e.g., animals and colonists). However, you can’t remove the mod from a game.Īnimals (including humanoids) require reproductive organs to mate & and do lovin’. Should be fine to use with any other mod that adds animals, races, relations, or anything else. ![]() ![]() Adds reproductive organs to the animals, and then you, raiders and time can take them away again. ![]()
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