![]() There must be more and better before most people want to take part in it. And the truth is they just don't offer that much of a compelling reason/experience compared to what we already have to spend that kind of money and put up with the discomfort. I think it's good to think about what this tech asks of a consumer and then compare it to the entertainment experiences one can have without wearing it. But the general dislocation/discomfort/ of an immersive headset seem destined to be a niche of a niche. But as I said, I'm old, and maybe younger people will take to it in ways I didn't. silly, like wearing a huge winter coat that mom made you wear when it wasn't THAT cold out.I feel like it's a niche technology when developed as a headset. They are uncomfortable and just leave one feeling rather. ![]() And while I could very much be wrong here, I think the discomfort and awkwardness is a huge part of it. I'm not sold on the glasses/goggles being the right approach. And I remember countless Wired articles and so many gadgets have come and they always go. I'm old enough to have seen a lot of versions of this stuff (I worked at Sony for a few years in the late 90's and saw some even earlier prototypes). VR will survive, but not become Mark Z’s next dominant platform. It’s the same as 3D movies and TV, forcing even a simple set of 3D glasses becomes super uncomfortable and annoying after a short time. ![]() But putting on the headsets are unwieldy and will cause eyestrain leading to headaches. Even console game will allow you freedom to play anywhere, only holding a controller. The reason watching TV became the dominant entertainment consumption media was because it doesn’t put any physical demand on the consumer to use it. ![]() Too heavy, too claustrophobic, too low resolution, and not wide enough peripheral vision coverage.īut mostly it’s always the discomfort. We’d play BeatSaber or other games, then quickly tire of the games, but mostly the experience. I’ve had several iterations of Oculus and other pro-versions of VR systems, and ALWAYS the same feeling endures: cool but tedious and uncomfortable. ![]()
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