Darkness for permanent upgrades to ones self. Obols for buying various temporary buffs, healing items, even new Boons. Paths can gift you more added perks or abilities, but also give what you’ll use as currency. As you move on, after succeeding in an encounter, you’ll be given the choice of how to proceed, two doors, different rooms with different rewards, each path giving a preview of what you’d get, so it’s up to you to see what sounds better. Each of these can all be upgraded or replaced if desired, and in order to get the strongest tier of these, you’ll need to trade or use a very specific upgrade. Granted you don’t die, these are all permanent. You’ll start with your sword, the first room you’ll find yourself in in your way out greets you with a choice of three blessings, referred to as Boons, these are usually stat buffs, a little addon to an attack, like giving your attacks a widespread shock around other enemies, a dash leaving an after-effect which can drain enemy HP, or even having the power to deflect attacks, which GREATLY come in handy. With most roguelikes, the variety is what keeps players going, from random rooms to lots of powerups, and a sea of collectables to take home, Hades has no shortage of any of this. The core of the gameplay is a chunky, meaty feeling action game, having you use your variety of attacks, specials, dashes, ranged moves named Casts, and more to take care of everything in your way to get further to the top, so to say. Joking aside, Hades’ use of the genre doesn’t quite bother me or bore me, as it’s mixed with a genre I find myself quite interest in Action. So what kind of game is Hades anyway? Stop me if you’ve heard this one, but Hades, is one of many indie games that is a roguelike. With the chaos that goes in in gameplay, you’ll often not even notice some of the music with how subdued it is and what kind of game Hades is. However, with Hades, I found majority of the music doesn’t quite compliment the gameplay in a way it should. The music, like previous games is also phenomenal, a great listen, even outside of the game. Is Hades in the same league as their previous titles? Upfront, much like their previous games, Hades is strikingly gorgeous. Hades is the latest from SuperGiant, the Indie-Darling who previously developed games like Bastion, Transistor, and Pyre, all to widespread critical acclaim.
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